Monday, November 21, 2016

Werewolf in the Wild: Birds, Humans & Mood

I enjoyed doing another weekend's work on "Werewolf in the Wild", adding better Bird AI, and modeling, animating and bringing to life a simple human.  These humans scour the terrain with crossbows.

You can download the latest build here (version 2016-11-20th-2200 as of this post)!

Here's a video of the Birds coming to life...


Currently, there's still no interactions between the elements, I'm still working on mood and basic navigational AI.  Because I'm generating the terrains and level objects randomly each time, I can't use NavMesh, so I'm using a roll-your-own approach with Raycasts to avoid obstacles, and Sin waves to have the players move more organically and scan their environment more like real creatures.

Here's a video of the Humans coming to life...


I'm enjoying learning more C#, it's making me feel like I'm really starting to grasp the underlying language of games.  :)

It also features more ambient sounds, especially around the towers.  I'm very interested in exploring ways of imbuing the world with narrative, without it actually being specifically scripted.

And here's a video of the overall mood of the world, shot from the perspective of the creatures themselves, at the end of the 2nd weekend working on it.  :D

More updates to come!  

I'd love to hear your feedback and thoughts, so drop a comment below for me.  :D

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