Showing posts with label Broken Signal. Show all posts
Showing posts with label Broken Signal. Show all posts

Saturday, March 7, 2020

7DRL 2020: Broken Signal - Challenge complete!

I've finished the 7DRL Challenge for 2020!
BROKEN SIGNAL is now available to download and play. 

Get Broken Signal on itch.io now!

Broken Signal - 7DRL Release Trailer

  • Jetpack & Overclock your way to the top of the radio tower and Break the Signal!
  • Unlock 3 difficulty levels, with increasingly tough towers to overcome.​
  • Super explosive, super fast paced, super hard.
  • ​See if you can beat all 3 modes!

Sunday, March 1, 2020

7DRL 2020 - Broken Signal - Dev Vids 5 - 9 (Day 2)

Dev Vids 5-9 cover my development on Day 2 (Sunday)
  • 5: Making towers of variable width, depth and height.
  • 5: Spawning the Radio Tower (goal) at the top of the tower.
  • 6: Explosion Bonanza!  (A particularly explosive snippet of gameplay).
  • 7: Destructible Crates, Interior Walls, Rotated Rooms.
  • 8: Building the tower shape based on desired total rooms.
  • 9: End of Day 2 - Guaranteed path to the top, playtesting mayhem.

Saturday, February 29, 2020

7DRL 2020 - Broken Signal - Dev Vids 3 & 4 (Day 1)

On day 1, I get straight into Procedural Level Generation!
  • 3: Level generation basics -> Building a fixed dimensions tower out of room prefabs.
  • 3: Floors, Walls, Lights, Barrels, Enemies, Pickups.  
  • 3: Playtesting!
  • 4: Quick playtest of the end-of-day build!




7DRL 2020 - Broken Signal - Dev Vids 1 & 2 (Day 1 Preamble)

I'm doing the 7DRL (7 Day Roguelike Challenge) for the first time!

I've decided to use an existing FPS project called BROKEN SIGNAL, and make it into a Roguelike(ish) game!



I've been making some Dev Log videos as I go, to track the progress, features, playtesting and thoughts along the way.

Dev Vid 1: My plans & intentions for the jam!
  • Making procedurally generated towers to jetpack up.
  • Player must reach the radio tower at the top to win.
  • Action packed gameplay - more of a Spelunky-like than a traditional Roguelike.
  • Think Quake-meets-Spelunky, but going up instead of down.  :)

Dev Vid 2: We examine my existing Broken Signal project
  • Existing FPS project with slow motion, jetpacking, some AI enemies, key and locks.

Thursday, November 22, 2018

Broken Signal - An Action Immersive Sim (Prototype & Funding Application)

I got my game prototype "Broken Signal" to a pretty good stage, and applied for funding around the October 2018 Film Vic funding round.

But I found out a few months later that I didn't get chosen for that round.

Here is the game video I put together for my prototype submission.

I was hoping to get Pre-Production funding, to develop the concept, world design and concept art, and a core set of gameplay features developed.



I was happy with where I got the game to, but I don't think I would want to try to develop it further without being able to pay the people who I wanted to start contributing to the concept art and world design.

So I've put it on hold for now, but the elements of this game are definitely going to move forwards to one degree or another into my future projects.

And I may very well come back to this specific game concept to finish it off at some point!  :)