Showing posts with label Lofi Epic. Show all posts
Showing posts with label Lofi Epic. Show all posts

Wednesday, December 27, 2017

Lofi Epic - Dev Log #3 - Magic Portals

Here I've added MAGIC PORTALS!


The player can see through the portal into the other location, and they can also jump through themself.

I am still developing the actual ideas of what to do with my portals in the game.  Yet to be finalised!  But these are just test ones for now!

Sunday, December 24, 2017

Lofi Epic - Dev Log #2 - Guards, Animals, Banners, Portals

Here I've added...
  • Some GUARDS with basic detection AI.  (They detect you based on whether you're standing in the light.)
  • Some ANIMALS with basic ecology AI (they get hungry and thirsty, and go to eat and drink as needed.  They flee from you if they detect you).
  • Added CLOTH BANNERS that blow in the wind.
  • A basic DAY/NIGHT CYCLE.
  • I wrote my own cross-platform CUSTOM PLAYER CONTROLLER.  I'm using InControl so I can support Windows, Xbox One, PS4, etc.  It has support for keyboard/mouse, or gamepad.

Thursday, November 30, 2017

Lofi Epic - Dev Log #1 - Map Blockout

This is a prototype I'm building, which might become my next released game.

It's working project title is "Lofi Epic", because I want it to feel epic and meaningful, to have a resonant story with a good start, middle and end, but to be able top produce it as a lone developer, it has to be lofi!



Here I've blocked out the map for the game in very rough terms.


Tuesday, November 21, 2017

Lofi Epic - Dev Log #0 - Map Foundations

This is a glimpse of the first steps of putting together my Lofi Epic prototype.

I started by blocking out the map based on an old piece I did in high school in 1995!



I always intended this map to be fuel for a game, or a book (or even a movie or TV show).

So here goes!

My concept for this game is for it to be an "immersive adventure game", taking a lot from the immersive sim genre, but also from adventure games such as King's Quest 3!

Follow along to see the progress.