Showing posts with label Simulation. Show all posts
Showing posts with label Simulation. Show all posts

Monday, June 15, 2020

SECRET KEEP - An immersive story of intrigue and choices

Announcement!

Work has begun on my new game... 

SECRET KEEP

Secret Keep is an immersive interactive experience inspired by the immersive, simulation-rich world of Thief: The Dark Project, combined with the living story line of games like King's Quest 3: To Heir is Human.




Awaken...  It is a
nother morning at the castle.

The people stir and the sounds of a keep begin to clatter and rumble.

You wake, and go about your chores.

The wedding banquet approaches, three days hence!

And you must play your part...

Play out your public role as a servant among the castle folk.

But also... your secret part, as a spy, an agent, within the walls, watching, eavesdropping, manipulating events to alter the outcome, and ultimately changing the course of the story.

How will your story unfold?


Stay tuned for more news as it comes to hand!

To follow along with the development and get the latest news, I have set up a website for the game Secret Keep here...

https://www.secretkeep.net/


Saturday, September 16, 2017

Ecology - Dev Video #2

Ecology - Dev Video #2

Here I've added a basic day-night cycle, and some more different types of animals.

Wednesday, September 13, 2017

Ecology - Dev Video #1 - Stags eating, drinking, resting, fleeing

Here's a new project I'm working on, developing some code skills, and ideas around an ecology simulation.



I think that some of the central elements of the type of games I like are simulation and immersion (hence why I like immersive sims!)...  :D

I've been thinking about a game with an ecology that runs on its own, such as a wilderness in nature, or a medieval town with people buzzing around and getting on with their lives.

I made a start on the weekend, and made a little island with stags milling around, eating, drinking, and fleeing if they detect the player.


I like the idea of building layers of complexity, where the entities in the world make sense and behave logically, and with enough different elements at play, they begin to show interesting emergent behaviours.

Screenshots