Saturday, September 16, 2017

Ecology - Dev Video #2

Ecology - Dev Video #2

Here I've added a basic day-night cycle, and some more different types of animals.

Wednesday, September 13, 2017

Ecology - Dev Video #1 - Stags eating, drinking, resting, fleeing

Here's a new project I'm working on, developing some code skills, and ideas around an ecology simulation.

I think that some of the central elements of the type of games I like are simulation and immersion (hence why I like immersive sims!)...  :D

I've been thinking about a game with an ecology that runs on its own, such as a wilderness in nature, or a medieval town with people buzzing around and getting on with their lives.

I made a start on the weekend, and made a little island with stags milling around, eating, drinking, and fleeing if they detect the player.

I like the idea of building layers of complexity, where the entities in the world make sense and behave logically, and with enough different elements at play, they begin to show interesting emergent behaviours.