Showing posts with label Dear Diary. Show all posts
Showing posts with label Dear Diary. Show all posts

Saturday, October 26, 2013

Old School RPG - Progress Update!

"The town is being overrun by rats!  They seem to be coming from the dungeon to the south.  Bring back 10 rats teeth and we shall reward you with 500 gold!"

Heehee.  I'm working on an oldschool style RPG based around terrain tiles.  My plan is to build the basic system, then explore interesting ways of expanding on it with systemic gameplay and interesting systems.  

Check out the progress report video below!





Saturday, July 14, 2012

2012-07-13th Dear Diary: TIGJAM 2012

Dear Diary...

2012-07-13

It's Friday 13th!  Oooooh!  Bad luck?  Or great luck?!  It's been an excellent day!


I went to meet up with Lester about being in his documentary about indie games!  He wants to make me a character to focus on, hopefully, like Phil Fish or Jon Blow in Inide Game: The Movie.  I'd love to make it work, and it helps give me a lens to see myself, to question what I am really trying to do.  He wants to interview me, and film where I work and things.  I need to make sure I have something to say, and connect with the camera.  To have myself figured out a bit.  I'm excited!

After meeting with Lester, I went to Kill City bookstore on Swanston St, full of crime novels (a place he'd just told me about, because he's a pulp novel fan himself!).  I bought a compilation, "Women on the Edge", which seemed to be full of writing that was fast moving, and instantly catchy.  The sort of stuff I needed for my game.  Short snippets that moved fast, and kept the reader engaged.  A lot of the novels I picked up were slow, dry, languished in pacing.  That just wouldn't work where I needed the action to move ahead with every sentence.

My friend Luke called me, and said he'd put up some posters for Rad Skater Apocalypse in some skate stores around Frankston.  The kids all asked if it was free, and he had to say no, it's 99 cents.  I really need to get a free version out, with advertisements in it.  Maybe I'll wait until my our game is out, and link to that game directly as well.  Shame they're very different games, for totally different markets.

Then I took some photos around the city, of the old buildings...  Flinders St Station, the Nicholas Building elevator shaft, the Regent Plaza theatre, the Town Hall Clocktower, and the Carlton Gardens.  All possibly locations I could use for a more graphic novel style presentation of the story.  I could photoshop filter them, like Max Payne...  or use them as reference, and trace over them.  I could take photos with actors in them too, and exaggerate the lighting and design in Photoshop.

TIGJAM is tonight, in Richmond.  I'm gonna go and work on something!  Dunno what yet!
Might team up with some people.  Might just work on my own.  Happy to just meet people, and see what happens.  


My life is so much more exciting since leaving my day job!

- Muz




Note to self:  TIGJAM will be a good way to experiment with the idea of a Travelling Game Dev Setup.  I can take my laptop, and some basic tools for creating all the content.  Pen and paper, H4 audio recorder, phone camera.  Will be interesting to see what I can come up with in 48 hours!

Friday, July 13, 2012

2012-07-12th Dear Diary: Detective Word Game, Mark Frost, Story Ideas

Dear Diary,

2012-07-12th

Tying to work out the core game design mechanics, and story for my detective word game.

A word game, alternating with story snippets.  Must be an excellent story, gloriously written.  The player must be yearning to know, what happens next?

I was thinking of asking Mark Frost, co-creator of Twin Peaks, if he would be interested in writing it.  I watched some interviews with Frost, and in 2008 he was playing World of Warcraft and interested in where interactive storytelling is heading, with the audience wanting to be in the middle of the action.  He is a master of mystery, and weaving fascinating driven stories, so it could be a really interesting match if I could get him on board.  He's currently writing a trilogy of teenage fantasy books, so probably not!  Maybe later down the track...

I read a great article by Steve Farrelly called Growing Pains: An Exploration of Mature Game Design about games maturing as a medium and dealing with more mature themes, and consequences, and I got totally inspired to write the story myself, and actually make it meaningful, relating to the state of the world, the things that threaten the freedom and happiness of all mankind, and the animals and the planet, and the solar system.  

Perhaps to have a criminal who is a sort of anarchist, tying to take down all the forces in the world that seem to be held up as great, but I actually bad for the earth as a whole.  Unrestricted capitalism.

He's questioning... "What is progress?  Is progress always good, is it always moving forwards?  At what point do we need to hold ourselves back, to say that we are happy, to say that we have enough, to indeed try to trim down our population, to pear back our impact on the earth."

I like the idea of the criminal seeing humans as a cancer on the earth, building our cities, these concrete melanomas over the body off the earth.  And that as the story unfolds, we start to question what is right and wrong, who the criminal is, whether the laws of the world are protecting us or emprisoning us.  Where we are being manipulated and deluded.


Tuesday, May 29, 2012

MUZBOZ HQ

MUZBOZ HQ

I thought I'd post some photos of my workspace, as I'm rather proud of my awesome bedroom, full of my favorite knick-knacks, books, decorations, instruments and toys.

It's very densely packed, and many would quickly label me a hoarder.  Pity my poor parents, for the less urgent belongings all end up out there.

Now that it's getting into winter here in Melbourne, I'm working upstairs on the mezzanine level that I built with my dad and brother, with my heater on below to bring up the warmth! 

I'm creating my game on an older model 2008 MacBook Pro that I bought off a lovely friend. 
I'd love a new 27" iMac one day for some extra power and screen space.  But I do love my Mac, a lot.


My old iMac is downstairs, which I bought from another kindly friend to get started using Game Salad.  It was the computer that converted me from being a Windows guy to a Mac guy.  That being said, I also have a Windows machine downstairs, and one upstairs!

Downstairs is also home to my favorite guitars, a piano, and various keyboards and organs! You can also see my 20 year old Lord of the Rings poster on the wall, along with a more recent LOTR discovery (seen sitting above the mirror).  It's an LP from 1972, "Music Inspired by Lord of the Rings" by the Swede, Bo Hansson. Excellent album! Check it out if you're into atmospheric psychedelic instrumental stuff.  I like listening to records while I'm working, especially instrumental stuff, because it's not too distracting.

One day I'm hoping to build a castle and work out of there...