Tuesday, November 24, 2020

Will Wright's great GDC talks

Here are a few of Will Wright's fantastic GDC talks. 

I find his thinking really inspiring.

Will Wright's Design Plunder  (GDC 2001)

And here are the slides that go with the talk.

Will Wright's Dynamics for Designers (GDC 2003)

Will Wright's Classic Postmortem for Raid on Bungling Bay (GDC 2011)

Sunday, November 1, 2020

MUZTEK Base Game: v1.1 (Unity Foundation Project)

This is the "MUZTEK Base Game" v1.1!

I have added Audio Option Sliders, which are saved & loaded to PlayerPrefs. You can download the MUZTEK Base Game v1.1 project for Unity here.

Here's a video talking about the updated version.

Friday, October 30, 2020

MUZTEK Base Game: v1.0 (Unity Foundation Project)

I've started building a Unity Foundation Project called MUZTEK Base Game.

This will form the foundation of my own next game, "Secret Keep", but I also wanted to build something simple, generic and light that could form a solid basis for anyone to use as a Unity project!

You can download the MUZTEK Base Game v1.0 here.

I made a video to explain what's in it, and how the parts work.

This is just an early release (which I wanted to share with a friend of mine!), but still has a few more things to add, such as Options Volume Sliders, and ideally a simple Save & Load System.

But I figure it's ready now, the way it is, so feel free to give it a spin.  :)

Note: This version was built in Unity 2018.4.9 LTS.

Tuesday, September 29, 2020

Al Lowe - Interview about King's Quest 3, Black Cauldron, and the early Sierra years

I got the chance to have a wonderful chat with Al Lowe about the early days of his game development career, and the early years at Sierra.

I was excited to chat with him about some of my favorite games: King's Quest 3 and The Black Cauldron.

Al Lowe's links

allowe.com on the web  (including CyberJoke 3000™!)

@allowe on Twitter

Books about Sierra History

The Sierra Adventure by Shawn Mills

Not All Fairy Tales Have Happy Endings by Ken Williams

Monday, August 17, 2020

SECRET KEEP - Dev Diary 2 - Level Design - Landscape Blockout Timelapse

I have blocked out a terrain & built the castle walls surrounded by a moat.

This will be my prototype / test space for building the game.

Although, as game dev often goes, it may just turn into the final game!

Who knows?!

Sunday, August 9, 2020

SECRET KEEP - Dev Video 1 - Project Goals & Inspiration

Secret Keep begins!


Here I will take you through the journey of making the game.

Over the journey of this Dev Diary series, we'll be looking at making up the game design, the art & music, programming the AI, creating the characters, etc.

Let's get started! :D

Monday, June 15, 2020

SECRET KEEP - An immersive story of intrigue and choices


Work has begun on my new game... 


Secret Keep is an immersive interactive experience inspired by the immersive, simulation-rich world of Thief: The Dark Project, combined with the living story line of games like King's Quest 3: To Heir is Human.


Another morning in the castle.

The people stir and the sounds of a keep begin to clatter and rumble.

You wake, and go about your chores.

The wedding banquet approaches, three days hence!

And you must play your part...

Play out your public role as a servant among the castle folk.

But also... your secret part, as a spy, an agent, within the walls, watching, eavesdropping, manipulating events to alter the outcome, and ultimately changing the course of the story.

How will your story unfold?

Stay tuned for more news as it comes to hand!

To follow along with the development and get the latest news, I have set up a website for the game Secret Keep here...