Showing posts with label World Generation. Show all posts
Showing posts with label World Generation. Show all posts
Saturday, December 14, 2019
Friday, December 13, 2019
World Generation Project: Exploring generated islands on foot
Continuing work on a World Generation Project in Unity!
I've got it to the point now where I'm fairly happy with the basis of my world generation.
It's generating X number of islands on startup, grabbing from a randomised selection of Biome profiles I've made, so some might be Jungles, others full of Medieval Buildings, some with Cottages, another with Autumn Trees.
I've also got some basic wildlife happening, although they don't have much in the way of AI currently.
World Generation - Exploring a variety of generated islands on foot!
I've got it to the point now where I'm fairly happy with the basis of my world generation.
It's generating X number of islands on startup, grabbing from a randomised selection of Biome profiles I've made, so some might be Jungles, others full of Medieval Buildings, some with Cottages, another with Autumn Trees.
I've also got some basic wildlife happening, although they don't have much in the way of AI currently.
World Generation - Exploring a variety of generated islands on foot!
Thursday, October 31, 2019
World Generation Project - Generating Islands at Runtime
I'm working on a World Generation Project in Unity!
I began working through a bunch of tutorials and information about creating terrains in Unity with code, instead of by hand.
I then got that code running as co-routines (somewhat) so that it could generate them at runtime, before your eyes, rather than only in the editor, or all in one frame (freezing up the realtime aspect while it did so).
Here's a video of my island generation working in realtime for the first time.
"World Generation in Unity - Generating Islands at Runtime"
I began working through a bunch of tutorials and information about creating terrains in Unity with code, instead of by hand.
I then got that code running as co-routines (somewhat) so that it could generate them at runtime, before your eyes, rather than only in the editor, or all in one frame (freezing up the realtime aspect while it did so).
Here's a video of my island generation working in realtime for the first time.
"World Generation in Unity - Generating Islands at Runtime"
Subscribe to:
Posts (Atom)


