Continuing work on a World Generation Project in Unity!
I've got it to the point now where I'm fairly happy with the basis of my world generation.
It's generating X number of islands on startup, grabbing from a randomised selection of Biome profiles I've made, so some might be Jungles, others full of Medieval Buildings, some with Cottages, another with Autumn Trees.
I've also got some basic wildlife happening, although they don't have much in the way of AI currently.
World Generation - Exploring a variety of generated islands on foot!
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