New DEV DIARY video about the status on Secret Keep!
Still cranking away! Still as slow as ever! But... progress is being made, friendos!
- I've built a solid foundation for the visuals of the world now, having improved the ambient lighting, the terrain shaping and texturing, and the reflection probe system.
- I've brought all the NPC types up to the same level of interactivity and ragdolls.
- I've made an NPC Attachment System, where I can put weapons (and other objects) onto characters, in their hands, or other places. These can get dropped when they are killed.
- Testing and preparing for SteamDeck compatibility.
- Doing more Blender Modeling, figuring out how to tackle modular architecture, and thickness of walls, etc.
- Animals align with the slopes of the terrain they're moving over.
The rest of the game should just fall into place, probably within a matter of days, if not hours. Easy! It'll basically finish itself. No problem!
No comments:
Post a Comment