I've been working on Secret Keep for a long time now, and I've now got all the major technical systems in place!
I've just put in a funding application with the aim to get funding for Pre-Production, allowing me to bring on a few artists and a narrative designer, to start working together on the the overall story, who our protagonist is, the intriguing and inspiring environments we will travel to, and the creatures and peoples we will meet along the way!
Here's a video showing where the prototype is at, and also discussing some of the new design elements I've been tackling, specifically looking into location maps and modular structures.
I'm really excited to be at this stage now. Creating all the tech for the game took a lot of work, and forced me to learn a heap of new technologies and ways of thinking. It feels great to now be at the point of bringing together a team to create the game itself.
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