- 5: Making towers of variable width, depth and height.
- 5: Spawning the Radio Tower (goal) at the top of the tower.
- 6: Explosion Bonanza! (A particularly explosive snippet of gameplay).
- 7: Destructible Crates, Interior Walls, Rotated Rooms.
- 8: Building the tower shape based on desired total rooms.
- 9: End of Day 2 - Guaranteed path to the top, playtesting mayhem.
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