I've decided to use an existing FPS project called BROKEN SIGNAL, and make it into a Roguelike(ish) game!
I've been making some Dev Log videos as I go, to track the progress, features, playtesting and thoughts along the way.
Dev Vid 1: My plans & intentions for the jam!
- Making procedurally generated towers to jetpack up.
- Player must reach the radio tower at the top to win.
- Action packed gameplay - more of a Spelunky-like than a traditional Roguelike.
- Think Quake-meets-Spelunky, but going up instead of down. :)
Dev Vid 2: We examine my existing Broken Signal project
- Existing FPS project with slow motion, jetpacking, some AI enemies, key and locks.
No comments:
Post a Comment