I've added a basic system for DOORS, including the ability to have them LOCKED and openable with a specific KEY.
I still want to tidy it up and make it more versatile, so doors can be activated by one or more triggers (invisible, or physical buttons), and to improve the inspector interface, so it's easy to make a variety of custom "doors", like extending platforms, etc.
Sunday, March 4, 2018
Saturday, March 3, 2018
LoKayTioN - Dev Video #001 - Points of Interest (POIs), Scrollable Map, Placeholder Text
I've been fiddling around with a location based game for a while.
It's a sort of dystopian future mystery, with crime elements, set in Melbourne, Australia.
It could be more of a straight detective mystery.
Or... I have also been considering a very different sort of experience, more like a podcast mixed with other ruminations on life, the universe and everything. :D
It's a sort of dystopian future mystery, with crime elements, set in Melbourne, Australia.
It could be more of a straight detective mystery.
Or... I have also been considering a very different sort of experience, more like a podcast mixed with other ruminations on life, the universe and everything. :D
Friday, March 2, 2018
ROMERO - Dev Video #5 - Slow Mo / Bullet Time (the basics)
Put in a basic Bullet Time / Slow Mo system!
Currently just toggled on & off with a button press.
But gonna link it up to a power source, so it is limited.
But gonna link it up to a power source, so it is limited.
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