Sunday, September 25, 2022

SECRET KEEP - Dev Video 16 - "FROBBING"

A FROBBING GOOD TIME WAS HAD BY ALL.

I've implemented the foundations of the interaction system, for examining objects, and picking thing up.  Very excited to be at this stage after so much tech & architecture work!


Disclaimer for all these early videos:

Lots of sounds from "Thief: The Dark Project" are used for prototyping purposes!  :) 

Friday, September 23, 2022

Thursday, September 22, 2022

SECRET KEEP - Dev Video 14 - "Testing more lighting & weather conditions"

Some more testing of different lighting and weather conditions, and how they affect interiors.

 

SECRET KEEP - Dev Video 13 - "Improving Interior Lighting"

I researched, fiddled, and tweaked interior lighting, so there's more consistent and decent looking lighting inside castles!

This involved putting in Reflection Probes in each room, and also tweaking Enviro Volume Lighting settings to stop the sun shining through walls.

Much better!


Sunday, September 18, 2022

SECRET KEEP - Dev Video 12 - "Back to work - Tower Generation Progress"

It's been a while!  I took time off work, and built a home office / studio to work in!

Now I'm back, and excited to be working on Secret Keep again.  I've gotten back into the Tower Generation algorithms, filing the interior up with more logical rooms and stairways to reach the top.

This provides a good foundation for putting some actual playable missions into the game!  :D