Friday, January 12, 2018

Low poly 3D scan of myself in Unity - Mixamo rigging & animations

I'm excited to have discovered a workflow to get a fairly quick and easy 3D scan (using my HP laptop with a RealSense camera) of a person (myself in this case) to rig and put into Unity via Mixamo.



I feel that this may finally provide me with a workflow to have characters in my games.  I'd like to try making a GUARD character, by scanning someone dressed up in a costume as a guard, then apply animation to that, and work on the AI from there.  :D


Here I've reduced the poly count of the character from about 100,000+ down to 2000 polys.  I think I could keep it higher, and also tweak or stylize the texture more.  A good start, though!



Second iteration:

Tweaked up the pipeline a bit, and got a much nicer looking result.



Did a new scan with more suitable clothing and room lighting.
Then reduced mesh from about 200k polys to about 10k polys, using MeshLab which is super easy and great, and kept the texture intact! And used a 41 bone rig, instead of 21 bone rig in Mixamo (although still using some of my older 21 bone animations here, so not making use of the improved hands, except on the "Sword & Shield" guy.


Tuesday, December 26, 2017

Lofi Epic - Dev Log #3 - Magic Portals

Here I've added MAGIC PORTALS!


The player can see through the portal into the other location, and they can also jump through themself.

I am still developing the actual ideas of what to do with my portals in the game.  Yet to be finalised!  But these are just test ones for now!

Saturday, December 23, 2017

Lofi Epic - Dev Log #2 - Guards, Animals, Banners, Portals

Here I've added...
  • Some GUARDS with basic detection AI.  (They detect you based on whether you're standing in the light.)
  • Some ANIMALS with basic ecology AI (they get hungry and thirsty, and go to eat and drink as needed.  They flee from you if they detect you).
  • Added CLOTH BANNERS that blow in the wind.
  • A basic DAY/NIGHT CYCLE.
  • I wrote my own cross-platform CUSTOM PLAYER CONTROLLER.  I'm using InControl so I can support Windows, Xbox One, PS4, etc.  It has support for keyboard/mouse, or gamepad.

Wednesday, November 29, 2017

Lofi Epic - Dev Log #1 - Map Blockout

This is a prototype I'm building, which might become my next released game.

It's working project title is "Lofi Epic", because I want it to feel epic and meaningful, to have a resonant story with a good start, middle and end, but to be able top produce it as a lone developer, it has to be lofi!



Here I've blocked out the map for the game in very rough terms.


Monday, November 20, 2017

Lofi Epic - Dev Log #0 - Map Foundations

This is a glimpse of the first steps of putting together my Lofi Epic prototype.

I started by blocking out the map based on an old piece I did in high school in 1995!



I always intended this map to be fuel for a game, or a book (or even a movie or TV show).

So here goes!

My concept for this game is for it to be an "immersive adventure game", taking a lot from the immersive sim genre, but also from adventure games such as King's Quest 3!

Follow along to see the progress.



Saturday, November 18, 2017

Werewolf in the Wild - Development Oddments

Werewolf in the Wild - Development Oddments

Here are some old screenshots I found from the time I spent developing Werewolf in the Wild in 2016.

I liked 'em, so here they are.  :D


































Saturday, September 16, 2017

Ecology - Dev Video #2

Ecology - Dev Video #2

Here I've added a basic day-night cycle, and some more different types of animals.