Jank-O-Vision presents!
EPIC QUEST
Everyone clearly says, "Don't make an RPG!", so I thought, this'll be a good idea, and went straight to it! Surprisingly, I ran into all sorts of problems and gave up! But I learned a bunch of stuff doing it.
Prototype Notes
- Janky as fook!
- Saves your progress!
- Stand on an Inn to trade gold for health over time (time speeds up while resting).
- Fighting is "not very good". Just keep clicking the enemy you want to attack (you can actually just hold the button down to keep attacking).
- You can flee, too!
My Goals with the Game
- Build an RPG like Phantasie!
Features
- A small island, and a single dungeon. EPIIIIIC!
- Day / night cycle! IMMERRRSSSIIIIIIVE!
- Wonderfully laid out janky resource wasting tile set!
Lessons Learned...
- Make systems that do the work for me! Don't do all the heavy lifting myself!
- Make a map system that uses tiles, and reads the values from a table!
- Have a UI controller, which spawns in the HUD elements and places them in code, instead of rebuilding the HUD by hand in every scene of the game!
I took these lessons and later started building a tile-based RPG world, reading it's data from a separate table, and using a small set of tiles to show the current surrounding area.
Hopefully that game will be released into to the world for realz some time!
Hopefully that game will be released into to the world for realz some time!