Note: It's hard! This video shows two failed attempts. :D
OBJECTIVE: "Reach the Radio Tower to win the level!"
Lots of little fixes and improvements:
- Improved "grounded" check: I now use four spaced raycasts near your feet, to check if you're grounded, even when near an edge. It now reliably jumps all the time, allowing for much more control!
- Prevent the player from pushing through walls: I use a raycast to check in the direction that you are trying to move, and scale down the movement if something is in the way.
- Tumbling death: Player falls over / tumbles when killed (detach camera, add force and torque, and have it bounce around).
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