It's been the lead up to Christmas and New Years, and now both are done!
But I was also very pleased to get a bunch of things done on the project.
- Taking stock of the project, before embarking on a stint of development coming up!
- Tweaked the player controller. Integrating a more grounded player with blackjack, sword, torch, etc. Swimming.
- Thinking about plans for building towers, flattening the land, etc.
- Basic terrain flattening code working!
- Thinking through all the steps that need to be done to get this working "automatically" for each tower built.
- Got automatic building of towers and flatting the land working.
- I can now build towers of rectangular proportions, and it automatically flattens the terrain, with padding and falloff.
- Not yet reserving the land for the building, so currently still getting grasses, trees and other objects being spawned inside the buildings.
- Tweaking the tower generation system. Smoother code. Updated Blender kit pieces.
- Talking about my ideas for a Reserved Land system.
- Talking about ideas for a tower generation system that's more formalised and contextually aware.
- Was still working with 8m x 8m x 3m kit pieces here. Thinking about 10m x 10m x 4m room size instead.
No comments:
Post a Comment