This is the "MUZTEK Base Game" v1.2!
I have added a basic SAVE & LOAD system, which saves and loads the gamestate to a file.Wednesday, December 16, 2020
MUZTEK Base Game: v1.2 (Unity Foundation Project)
Tuesday, November 24, 2020
Will Wright's great GDC talks
Here are a few of Will Wright's fantastic GDC talks.
I find his thinking really inspiring.
Will Wright's Design Plunder (GDC 2001)
Sunday, November 1, 2020
MUZTEK Base Game: v1.1 (Unity Foundation Project)
This is the "MUZTEK Base Game" v1.1!
I have added Audio Option Sliders, which are saved & loaded to PlayerPrefs. You can download the MUZTEK Base Game v1.1 project for Unity here.Friday, October 30, 2020
MUZTEK Base Game: v1.0 (Unity Foundation Project)
I've started building a Unity Foundation Project called MUZTEK Base Game.
This will form the foundation of my own next game, "Secret Keep", but I also wanted to build something simple, generic and light that could form a solid basis for anyone to use as a Unity project!
You can download the MUZTEK Base Game v1.0 here.
I made a video to explain what's in it, and how the parts work.
This is just an early release (which I wanted to share with a friend of mine!), but still has a few more things to add, such as Options Volume Sliders, and ideally a simple Save & Load System.
But I figure it's ready now, the way it is, so feel free to give it a spin. :)
Note: This version was built in Unity 2018.4.9 LTS.
Tuesday, September 29, 2020
Al Lowe - Interview about King's Quest 3, Black Cauldron, and the early Sierra years
I got the chance to have a wonderful chat with Al Lowe about the early days of his game development career, and the early years at Sierra.
I was excited to chat with him about some of my favorite games: King's Quest 3 and The Black Cauldron.
Al Lowe's links
allowe.com on the web (including CyberJoke 3000™!)
@allowe on Twitter
Books about Sierra History
The Sierra Adventure by Shawn Mills
Not All Fairy Tales Have Happy Endings by Ken Williams
Monday, August 17, 2020
SECRET KEEP - Dev Diary 2 - Level Design - Landscape Blockout Timelapse
I have blocked out a terrain & built the castle walls surrounded by a moat.
This will be my prototype / test space for building the game.
Although, as game dev often goes, it may just turn into the final game!
Who knows?!
Sunday, August 9, 2020
SECRET KEEP - Dev Video 1 - Project Goals & Inspiration
Secret Keep begins!
Here I will take you through the journey of making the game.
Over the journey of this Dev Diary series, we'll be looking at making up the game design, the art & music, programming the AI, creating the characters, etc.
Let's get started! :D